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Techie Zero
Techie Zero

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Posted - 2003.11.03 13:25:00 - [1]

I think it is CCPs responsibility for this problem and they need to pay more attention to it. But it's not just mines. Anything to an excess in an area is an issue.

CCP did limit the cargo can issue, now they need to work on this too. Many games like Asheron's Call had techniques to help with load balancing. If there were too many players in an area they would actually teleport you to a different server node.

I don't think it's bad to mine a jump in point. You want your mines to explode when a guy gets there or when he tries to fight you. CCP however needs to be proactive in controlling server load.
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Techie Zero
Techie Zero
Gallente
Forsaken Empire
The Forsaken Empire

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:25:00 - [2]

I think it is CCPs responsibility for this problem and they need to pay more attention to it. But it's not just mines. Anything to an excess in an area is an issue.

CCP did limit the cargo can issue, now they need to work on this too. Many games like Asheron's Call had techniques to help with load balancing. If there were too many players in an area they would actually teleport you to a different server node.

I don't think it's bad to mine a jump in point. You want your mines to explode when a guy gets there or when he tries to fight you. CCP however needs to be proactive in controlling server load.
   
 
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